Monday, January 11, 2010

[J658.Ebook] Fee Download Designing Visual Interfaces: Communication Oriented Techniques, by Kevin Mullet, Darrell Sano

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Designing Visual Interfaces: Communication Oriented Techniques, by Kevin Mullet, Darrell Sano

Designing Visual Interfaces: Communication Oriented Techniques, by Kevin Mullet, Darrell Sano



Designing Visual Interfaces: Communication Oriented Techniques, by Kevin Mullet, Darrell Sano

Fee Download Designing Visual Interfaces: Communication Oriented Techniques, by Kevin Mullet, Darrell Sano

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Designing Visual Interfaces: Communication Oriented Techniques, by Kevin Mullet, Darrell Sano

Ironically, many designers of graphical user interfaces are not always aware of the fundamental design rules and techniques that are applied routinely by other practitioners of communication-oriented visual design -- techniques that can be used to enhance the visual quality of GUIs, data displays, and multimedia documents. This volume focuses on design rules and techniques that are drawn from the rational, functionalist design aesthetic seen in modern graphic design, industrial design, interior design, and architecture -- and applies them to various graphical user interface problems experienced in commercial software development. Describes the basic design principles (the what and why), common errors, and practical step-by-step techniques (the how) in each of six major areas: elegance and simplicity; scale, contrast, and proportion; organization and visual structure; module and program; image and representation; and style. Focuses on techniques that will not only improve the aesthetics of the visual display, but, because they promote visual organization, clarity, and conciseness, will also enhance the usability of the product. Includes a catalog of common errors drawn from existing GUI applications and environments to illustrate practices that should be avoided in developing applications. For anyone responsible for designing, specifying, implementing, documenting, or managing the visual appearance of computer-based information displays.

  • Sales Rank: #761792 in Books
  • Published on: 1994-12-05
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.14" h x .62" w x 7.00" l, 1.10 pounds
  • Binding: Paperback
  • 304 pages

Amazon.com Review
An excellent introduction to the design theories involved in the creation of user interfaces. Instead of the usual examples and pictures of computer screens and application menus, Mullet approaches the concept of UI from its "outside world" roots. With examples ranging from street signs to corporate logos to the map of the London Underground, each section attacks the issues of interface design from the ground up, appealing first to the eye and then to the mind. Task menus are compared with concert programs and street signs are equated with icons.

This is not a technical book, so advanced developers might want to supplement it with a platform-specific how-to. For aesthetic advice and sheer enjoyment, anyone involved with or interested in interface design should pick it up.

From the Publisher
Ironically, many designers of graphical user interfaces are not always aware of the fundamental techniques that are applied to communication-oriented visual design -- techniques that can be used to enhance the visual quality of GUIs, data displays, and multimedia documents. This book describes some of the most important design rules and techniques that are drawn from the rational, functionalist design aesthetic seen in modern graphic design, industrial design, interior design, and architecture -- and applies them to various graphical user interface problems experienced in commercial software development.

From the Back Cover
Ironically, many designers of graphical user interfaces are not always aware of the fundamental design rules and techniques that are applied routinely by other practitioners of communication-oriented visual design -- techniques that can be used to enhance the visual quality of GUIs, data displays, and multimedia documents. This volume focuses on design rules and techniques that are drawn from the rational, functionalist design aesthetic seen in modern graphic design, industrial design, interior design, and architecture -- and applies them to various graphical user interface problems experienced in commercial software development. Describes the basic design principles (the what and why), common errors, and practical step-by-step techniques (the how) in each of six major areas: elegance and simplicity; scale, contrast, and proportion; organization and visual structure; module and program; image and representation; and style. Focuses on techniques that will not only improve the aesthetics of the visual display, but, because they promote visual organization, clarity, and conciseness, will also enhance the usability of the product. Includes a catalog of common errors drawn from existing GUI applications and environments to illustrate practices that should be avoided in developing applications. For anyone responsible for designing, specifying, implementing, documenting, or managing the visual appearance of computer-based information displays.

Most helpful customer reviews

24 of 24 people found the following review helpful.
Design (with a capital D) for programmers
By Gerard Decatrel
Does everybody criticize your user interfaces but nobody seems to have any useful suggestions? This book is for you! Have you been expected to make user-friendly interfaces, but you have absolutely no background in design? This book is for you!
"Designing visual interfaces" provides an introduction to visual design that is very accessible to engineer types (like myself). Although people's reactions to various designs are "touchy-feely", the process to creating a good design is surprisingly scientific. You don't have to be an especially creative type of person to avoid the common pitfalls.
The book covers two or three related aspects of design in each chapter (such as Scale, Contrast, and Proportion). The first section of each chapter describes the principal variables that control those aspects. The simplest possible examples are presented first, typically black and white line drawings, then examples from industrial design and finally some examples from actual user interfaces. Then a "common errors" section shows examples of graphical user interfaces where these aspects of design are out of balance. Finally a "techniques" section gives handbook/cookbook approaches to avoiding the common errors. This section includes before and after screenshots.
The presentation is wonderfully uniform and consistent. Rather than using contrived examples, the authors have found real-life examples (many of which you will recognize) for all of the common errors.
This book does not cover how to map a problem domain to a user interface. It is assumed that you already understand the problem domain. It is not a style book for a particular operating system (the authors advocate using the vendor's guidebooks). What the book does is provide an introduction to basic design principals and set of procedures that you can follow to avoid the common pitfalls. Creative endeavors can take an undeterminable amount of time to achieve a desired reaction, but if you follow the author's procedures, which will take a consistent amount of time and effort, you will at least have done due-dilligence and have a professional looking product whose looks are guaranteed not to be a turn-off.

59 of 60 people found the following review helpful.
One of the top five books in GUI design
By Matthew G. Belge
This is a great book if you know how to use it. Its not for people looking for cookbook approaches. Rather, it provides well argued information about the underlying principles of visual design. The authors ilustrate their points about grids, layout, typography, and color by showing examples of top notch efforts by some of the best information designers in the world.
Classic examples like the London subway maps and the National Park Service brochures are illustrated, along with excellent explanations of the design principles that make these particular design so successful.
The aurthors then go on to show how these examples can be applied to GUI design. And they are very gutsy as they show actual examples from actual software products that are "design failures". In fairness, they also show examples of well designed software, with explanations of why the design works so well.
This book is for a person who's willing to invest some time to learn about things like information hierarchies and information design. Like playing a piano, this isn't something one can master over night, but also like playing a piano, it has its own vast rewards.

0 of 0 people found the following review helpful.
A Great Book
By Aron P. Ralston
This book does a great job of covering fundamentals. Many real world examples make it a great reference.

See all 29 customer reviews...

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