PDF Ebook Computer Coding Games for KidsFrom DK Children
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Computer Coding Games for KidsFrom DK Children
PDF Ebook Computer Coding Games for KidsFrom DK Children
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A simple visual guide to get kids computer coding in no time Computer coding is firmly back on the agenda as a key skill for children to start learning. Computer Coding for Kids is a unique step-by-step guide, perfect for kids interested in computer programming and how computers work. Avoiding computer jargon, this book guides children through creating computer programs starting with the very basics. Computer Coding for Kids is the only programming book that teaches both Scratch and Python programming languages, with illustrated, simple, step-by-step explanations that make the complex art of computer programming clear for the complete beginner. Starting with simple explanations of programming basics, it progresses to more advanced projects where children can build their own games. Computer Coding for Kids is ideal for kids looking to take your first steps into programming or those that are already interested and hungry to learn more.
- Sales Rank: #1025907 in Books
- Original language: English
- Number of items: 1
- Dimensions: 9.29" h x .59" w x 7.91" l, .82 pounds
- Binding: Flexibound
Most helpful customer reviews
2 of 2 people found the following review helpful.
One of the first books my kids will be learning from. Coding is going to be their second language if they will like it.
By Szuchanszki D.
The first lesson I learned with this book, and I think it's the most important. The lesson is that from now on, whenever I will be learning something.
I will take it from the kindergarten level regardless if I already have basic knowledge of the subject or not.
It is one of the best books I read, I know :)
One of the first books my kids will be learning from. Coding is going to be their second language if they will like it.
8 of 11 people found the following review helpful.
Cannot be read with the Kindle For PC app
By M. MCGRATH
Prospective purchasers of the Kindle version of this book should be aware that it cannot be read using the Kindle For PC app! So you cannot read it on a laptop alongside your child. Only after making the purchase are you confronted with a message saying "The item is not compatible with this device" if you attempt to open it with the Kindle For PC app.
4 of 4 people found the following review helpful.
Having fun with Coding
By FamilyThoughts
How many conversations have you had about how much time the kids are spending on their electronics? In our case, too many conversations. When it was time for some gift giving, chose to follow the adage, “if you can’t beat them, join them.” This join came in the form of a book … how to create your own computer games.
Computer Coding Games for Kids incorporates what I have come to expect from DK published books:
• bright, engaging colors
• thick, tough paper
• short, stand-alone paragraphs of text interspersed with graphics and helpful visuals
• Useful, but non-essential information presented in stand-alone text boxes.
After just two sessions, I was hearing, “This is so fun,” “Never thought that it would be so easy to create games,” and “I can’t wait to tell Mr. XXX (school technology teacher) what I have done.”
What I find so brilliant in their layout is the modular development. The simplest game requires nine stages to build. After nearly every stage, the book encourages the reader to play the game and try out the newly added feature. For some, this playing will be simple error checking to confirm that it is doing what is expected. For others it could be three to twelve minutes of play before moving on. For kids (and adults) with short attention spans, this is brilliant. There is time to play, there is time to break away from “the work,” and there are so many opportunities to feel proud of what has been accomplished.
The book includes eight distinctively different games to create. Each game design chapter ends with a two-page spread of “Hacks and Tweaks” offering ideas on how to modify and extend the game. The first game–Star Hunter” includes the following stages:
• Create the player. Stop and test it out (i.e., play with it)
• Set the background scene
• Add sound effects. Test play
• Add the enemy. Test play
• Add collision logic. Test play
• Add more enemies. Test play
• Collect stars (i.e., points). Test play
• Keep score. Test play
• Better enemies. Test play
While I found this book brilliantly put-together, it is a book that required a fair amount of parent involvement. Older child picked up the book and proceeded to create one of the medium complex games. When it did not work properly, came back the next day and debugged it. Process for the younger child was a bit different:
1. Mom downloaded Scratch from scratch.mit.edu/scratch2download. Unlike so many other downloads suggested in printed books, this download proceeded smoothly.
2. Mom created the first game (while kids were nowhere to be found).
3. Mom played game and had a bit of fun, and then…deleted the game. So much of the fun and pride comes from building yourself, after all.
4. Now I was ready to sit side-by-side with younger child, confident that I knew what I was doing and that the game would really work and could engage. We stepped through each stage, mom teaching each step rather than asking child to read the book. With the engaging and colorful graphics, child would read and copy the coding text directly from the book. Also referred to describe X,Y coordinate, degrees of rotation, and graphics to find functions and tools on the Scratch screen.
We are now creating our second game. Time will tell how many of the games we will get through and whether younger child will create them independent of mom’s support. Will child revisit the early games and try out the “Hacks and Tweaks?” Will the child pick up the book for fun reading and capture the extra details found in the opening and concluding chapters and graphical call-outs? Will they read about “what makes a good game?” and “Jobs making games.”? Time will tell. We have already gotten �12.99 worth of value from the book.
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